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Mark and Recall

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Mark and Recall

Post by naruto980 on Tue May 04, 2010 1:51 am

Mark and Recall is like teleportation code when u press mark button it stores ur coords to nop and load it when u press recall button.

We need to find coords...There are 3 coords x,y and z.

Finding X and Z coords
* Pause game TRUE
* Set a 32 Bit Unknown Search
* Go everywhere then search DIFFERENT
* Don't move search SAME
* Repeat until you have less than 100 results
* Save your cheats
* Test, look for a teleportation code

Finding Y coords
* Pause Game TRUE
* Set a 32 Bit Unknown Search
* Walk up a hill search GREATER
* Don't move search SAME
* Walk down a hill search LESS
* Don't move search SAME
* Repeat until you have 35 results
* save your cheats
* Test, look for a height changing code

Un'Dma IT

My Mark and recall Template
Lui t0,$1st half of true controller address
Lw t0,$2nd half of true controller address(t0)
lui t1,$1st half of true pointer
lw t1,$2nd half of true pointer(t1)
lw t2,$1st half of true nop address(t2)
addiu t3,zero,$button mark
addiu t4,zero,$button recall
bne t0,t3,$next bne
lw t5,$x coords offset(t1)
sw t5,$1st nop address(t3)
lw t6,$y coords offset(t1)
sw t6,$2nd nop address(t3)
lw t7,$z coords offset(t1)
sw t7,$3rd nop address(t3)
bne t0,t4,$jr ra
lw t5,$1st nop address(t3)
sw t5,$x coords offset(t1)
lw t6,$2nd nop address(t3)
sw t6,$y coords offset(t1)
lw t7,$3rd nop address(t3)
sw t7,$z coords offset(t1)
jr ta


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Join date : 2010-04-19

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