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noob proof templates

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noob proof templates

Post by BeyondOwnage on Tue Jun 09, 2009 5:48 pm

subs
lui t0 $ loads 1st half of adress +1 if second half od adress is 8000 or more
lui t1 $ loads 1st half of hex
ori t1 t1 loads 2nd half of hex and connects with lui t1
sw t1 $2nd half of adress(t0) the t0 connects with lui t0
jr ra is the hook
j $ 1st adress of sub in real adressing. it is the hex of your hook ur gona use. ok so for example say the fisrt adress of ur sub is 0x0880009c in real adressing ur command for ur hook will b j $0880009c. so ur hook will look like this 0x00000024(universal hook)is the adress and ur hex should look like this 0x0a200027 . so your entire hook should be this 0x00000024 0x0a200027
1 button
lui t0 $1st four of code adress+0880.loads the 1st part of your adress in real adressing.
lui t1 $first half of your controler adress+0880. loads the 1st part of your controller adress in real adressing
lw t2 $2nd half of your controller adress+0880(t1). loads 2nd half of your controller adress in real adressing.the (t1) connects it with the 1st half of the controller adress
ori t3 zero $value of button your jokering to. this loads the button u want to use to activate your code
lui t5 $first 4 of orignal hex. this wut your codes hex is wen its not on. so 4 example this inf ammo in real adressing 0x08e369d8 0x00010001. 0x00010001 is the hex wen the code is on. wen its off the hex looks like this 0x01000100.
sw t5 $ 2nd half of adress(t0)this loads the 2nd half of the adress of your code.(t0) conects it with the 1st half of the adress.
bne t2 t3$adress of the jr ra. this is gonna branch to your jr ra. but u have to wait till u put in ur jr ra command to get the adress.the t2 is gona load the 2nd half of the controller adress and the t3 is gona load ur jokered on button.
lui t5 $1st 4 of modded value.same thing as the other lui t5
nop. nop is just an area of 0's. has no function
sw t5. same as other sw t5
jr ra. its a basic hook,but u still need a j hook because that holds an adresses your code nneds for the game ur coding for to read the codes function
2 buttons On/Off joker
lui t0, $ first half of controller address +0880.loads 1st half of controller adress in real adressing
lh t0, $ second half of controller address(t0). loads 2nd half of controller adress and (t0) connects it with the 1st half of controller adress
lui t1, $ first half of code address + 0880. loads first half of your codes adress in real adressing
ori t2, zero, $value to activate. loads the value of the button you want to activate your code
ori t3, zero, $value to deactivate.loads the value u want to turn off your code
lui t4, $ first half of hacked/on value. this loads the hex value of your code wen its on. 4 example inf ammo hex is 0x00010001. so for this u just need 0001
ori t5, t4, $ second half of hacked/on value. same as above ^ for this u need 0001
lui t6, $ first half of original/off value. this is the hex of your code wen its off. so again inf ammo for example is 0x00010001 wen its activated. wen its off its 0x01000100. so for this u need 0100
ori t6, t6, $ second half of original/off value. same as above ^ for this u need 0100
bne t0, t2, $branches the next bne. this branches the next bne so u have to get the adress for ur other bne wen u put it in
nop. area of zeros
sw t5, $ second half of code address(t1). loads 2nd half of code adress. (t1) connects it with the 1st half of your adress
bne t0, t3, $branches to the jr ra. this branches the adress of were u put your jr ra
nop. area of zeros
sw t6, $ second half of code address(t1). loads 2nd half of yor code and (t1) conects with the 1st half of the adress
jr ra. basic hook

here re the orignal templates
Joker Templates

--------------------------------------------------------------------------------

-------------------------------------------------------------------------
---Simple Address Storing Sub By N/A
-------------------------------------------------------------------------
lui t0 $[First Half Of Address + 1 If Second Half Is 8000 Or More]
lui t1 $[First half Of Hex]
ori t1 t1 $[Second Half Of Hex]
sw t1 $[Second Half Of Address](t0)
JR RA
-------------------------------------------------------------------------
---1 button joker By Warlock
-------------------------------------------------------------------------
lui t0, $(First Four of code address +0880)
lui t1, $(First Half Of Controller Address +0880)
lw t2, $(Second Half Of Controller Address)(t1)
ori t3, zero, $(Value Of button you are jokering to)
lui t5, $(First Four Of Original Hex)
sw t5, $(Second Half Of Code Address)(t0)
bne t2, t3, $(The address of the jr ra)
lui t5, $(First four of modded value)
nop
sw t5, $(Second half of code address)(t0)
jr ra
-------------------------------------------------------------------------
---2 buttons On/Off joker by Sly Xross
-------------------------------------------------------------------------
lui t0, $(loads first half of controller address +0880)
lh t0, $(loads second half of controller address)(t0)
lui t1, $(loads first half of code address + 0880)
ori t2, zero, $(value to activate)
ori t3, zero, $(value to deactivate)
lui t4, $(loads first half of hacked/on value)
ori t5, t4, $(loads second half of hacked/on value)
lui t6, $(loads first half of original/off value)
ori t6, t6, $(loads second half of original/off value)
bne t0, t2, $(branches the next bne)
nop
sw t5, $(loads second half of code address)(t1)
bne t0, t3, $(branches to the jr ra)
nop
sw t6, $(loads second half of code address)(t1)
jr ra
-------------------------------------------------------------------------
---Inc & Dec float Joker (User Editable) By Pspmodandcfw
-------------------------------------------------------------------------
0x[Amount You Want Added/Subbed]
0x0000[ON Button Value]
0x0000[OFF Button value]
lui t0, 0x[Upper Half Of Code Address]
lui t1, 0x[Upper Half Of Routine Address]
lui t2, 0x[Upper Half Of Button Address]
lwc1 $f12, 0x[Lower Half Of The Amount To Be Added Address](t1)
lh t3, 0x[Lower Half Of Button Address](t2)
lh t4, 0x[Lower Half Of ADD Button value Address](t1)
bne t3, t4, 0x[Address Of (lh t4, 0x[Lower half Of SUB Button Address(t1))]
nop
lwc1 $f13, 0x[Lower Half Of Code Address](t0)
add.s $f14, $f13, $f12
swc1 $f14, 0x[Lower Half Of Code Address](t0)
beq zero, zero, 0x[Address Of The JR RA]
nop
lh t4, 0x[Lower half Of SUB Button Address(t1)
bne t3, t4, 0x[Address of The JR RA]
nop
lwc1 $f13, 0x[Lower Half Of Code Address](t0)
sub.s $f14, $f13, $f12
swc1 $f14, 0x[Lower Half of Code Address](t0)
nop
jr ra
-------------------------------------------------------------------------
---Dma Joker By UMSC~haxxer
-------------------------------------------------------------------------
lui t0, $(loads first half of controller address +0880)
lh t0, $(loads second half of controller address)(t0)
lui t1, $(loads first half of pointer address + 0880 +1 -to the last digit of first half if it's (8000) or -higher.)
sw t1, $(Last four pointer address)(t1)
ori t2, zero, $(value to activate)
ori t3, zero, $(value to deactivate)
lui t4, $(loads first half of hacked/on value)
ori t5, t4, $(loads second half of hacked/on value)
sw t5, t4, $(offset)(t1)
lui t6, $(loads first half of original/off value)
ori t6, t6, $(loads second half of original/off value)
sw t6, $(offset)(t1)
bne t0, t2, $(branches the next bne)
nop
sw t5, $(stores second half of code address)(t1)
bne t0, t3, $(branches to the jr ra)
nop
sw t6, $(stores second half of code address)(t1)
jr ra
-------------------------------------------------------------------------
---15/1000
-------------------------------------------------------------------------
lui t0, 0x[The First Half Of The Address Of Where Your Sub Starts]
lui t1, 0x[The First Half Of Your Controller Address]
lw t1, 0x[The Second Half Of Your Controller Address](t1)
addiu t2, zero, 0x[Value Of Button For Your Code To Be On]
bne t1, t2, 0x[Branch To The Address Of(addiu t2, zero, 0x[Vale Of Button For Your Code To Be OFF])]
nop
addiu t3, zero, 0x0001
sh t3, 0x[Second Half Of The Address Before The First Line Of Your Sub](t0)
beq zero, zero, 0x[Branch To The Address Of(lui t1, 0x[First Half Of The Address Of Your Code])]
nop
addiu t2, zero, 0x[Vale Of Button For Your Code To Be OFF]
bne t1, t2, 0x[Branch To The Address Of(lui t1, 0x[First Half Of The Address Of Your Code])]
nop
addiu t3, zero, 0x0000
sh t3, 0x[Second Half Of The Address Before The First Line Of Your Sub](t0)
beq zero, zero, 0x[Branch To The Address Of(lui t1, 0x[First Half Of The Address Of Your Code])]
nop
lui t1, 0x[First Half Of The Address Of Your Code]
lh t2, 0x[Second Half Of The Address Before The First Line Of Your Sub](t0)
addiu t3, zero, 0x0001
bne t2, t3, 0x[Branch To The Address Of(lui t4, 0x[First Half Of The OFF Code Hex])]
nop
lui t4, 0x[First Half Of The ON Code Hex]
ori t4, t4, 0x[Second Half Of The ON Code Hex]
sw t4, 0x[Second Half Of The Code Address](t1)
beq zero, zero, 0x[Branch To The Address Of The JR RA]
nop
lui t4, 0x[First Half Of The OFF Code Hex]
ori t4, t4, 0x[Second Half Of The OFF Code Hex]
sw t4, 0x[Second Half Of The Code Address](t1)
jr ra
-------------------------------------------------------------------------
---HOOK
-------------------------------------------------------------------------
To get one just go to nitepr and exact search
0x03e00008 and go to the addresss of a result on ps2dis and type this in
j $(address of the start of the joker) and put it on top
-------------------------------------------------------------------------
---Button Values
-------------------------------------------------------------------------
SELECT 0x00000001
START 0x00000008
DPAD UP 0x00000010
DPAD RIGHT 0x00000020
DPAD DOWN 0x00000040
DPAD LEFT 0x00000080
L TRIGGER 0x00000100
R TRIGGER 0x00000200
TRIANGLE 0x00001000
CIRCLE 0x00002000
CROSS 0x00004000
SQUARE 0x00008000
HOME 0x00010000
HOLD 0x00020000
NOTE 0x00800000
SCREEN 0x00400000
VOLUME UP 0x00100000
VOLUME DOWN 0x00200000
-------------------------------------------------------------------------
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BeyondOwnage
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Re: noob proof templates

Post by RappY on Tue Jun 09, 2009 5:52 pm

Select - 0x00000001
Start - 0x00000008
Up - 0x00000010
Right - 0x00000020
Down - 0x00000040
Left - 0x00000080
L Trigger - 0x00000100
R Trigger - 0x00000200
Triangle - 0x00001000
Circle - 0x00002000
Cross - 0x00004000
Square - 0x00008000
Home - 0x00010000
Hold - 0x00020000
Note - 0x00800000
Screen - 0x00400000
Vol Up - 0x00100000
Vol Down - 0x00200000
Wlan - 0x00040000

Forgot the WLAN Razz

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Re: noob proof templates

Post by BeyondOwnage on Tue Jun 09, 2009 6:56 pm

lol ty i guess
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Re: noob proof templates

Post by MJKT on Wed Jun 10, 2009 9:50 am

Lol you guys cool post Razz

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Re: noob proof templates

Post by BeyondOwnage on Wed Jun 10, 2009 4:27 pm

lol. i should be 1337 coder
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Re: noob proof templates

Post by Creator on Thu Jun 11, 2009 9:13 am

No you shouldn't Those arent even yours
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Re: noob proof templates

Post by Creator on Thu Jun 11, 2009 9:14 am

And a Hook Can be J or JAL
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Re: noob proof templates

Post by BeyondOwnage on Thu Jun 11, 2009 8:34 pm

lol sorry for spam but u dble post. and i know these arnt mine. and most ppl use j. i dont know many coders that use jal. maybe 1 or 2
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Re: noob proof templates

Post by RappY on Fri Jun 12, 2009 3:25 am

I Know alot that use jal, but I use j Surprised

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Re: noob proof templates

Post by BeyondOwnage on Fri Jun 12, 2009 4:28 pm

lol wut did the jr ra say to the jal? jump lol (j)
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Re: noob proof templates

Post by MJKT on Sat Jul 04, 2009 2:13 am

BeyondOwnage wrote:lol wut did the jr ra say to the jal? jump lol (j)

lol that is only funny cause its a bad joke Razz

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Re: noob proof templates

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