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Un'DMAing With pictures =P

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Un'DMAing With pictures =P

Post by RappY on Mon May 25, 2009 2:35 pm

Have you sometime made a code that only works once and you get bored on making it over and over again?

You don't have to, you can simply Un'DMA a "DMA" Code. Lol ^^

Dynamic Memory Allocation = DMA

--Make a quick code--

1. Go into a game and enter NitePR/CoderPR

2. Make a code, like inf ammo or stamina etc.

3. When you have that code, write the address down in a text document or a pice of paper and make a dump (You make a dump with your cheat device, E.G in NitePR, Press R twice, so you are in "PRX", then go down to something about ram dump)

4. Now, die or restart your game, and do step 1-3 again

5. Exit game, Plug your psp into usb mode, and take the two dumps and move them to your desktop or any folder

--Un'DMA--



As you can see, I got 2 DMA Codes. Now we wanna Un'DMA these (Which means you probably getting it universal = for all maps)

1. Open up DMA Hunter (http://sanik.imk.cx/nitePR/index.htm)

2. Drag and drop your two dumps to the DMA Hunter.

You should now see this:



3. Type in your first code address, then the second. Like this:



4. Hit Enter, and you'll get a bunch of results. I'm just showing my right area =P



5. Mouse right click and choose "Mark", then choose all codes, right click (So you copy) and paste it in a text document.



6. Look on the thing with a ring around (0X544B14) That's called a Pointer

So it would be this so far.



Now moving on to the Offset. Look on this picture. If you need help I'll help you. Very Happy



And then the value is always the same as the "Normal" Code. Very Happy



#INF Stamina
;RappY
0xFFFFFFFF 0x0058361C
0x00001F08 0x42C80000

The Blue bit is called a pointer
The Lime bit is called an offset
The Red bit is called a value

To get the pointer in your code, you simply copy the first "code" in your result in the DMA Hunter, Normal pointer is 0x0058361C (You will see it as 58361C but you have to add the 0x (So it will be in hex form) and 00 (So it will be 8 numbers in your code)
To get the offset in your code, you take the second "code" in your result in the DMA Hunter, and substract 8800000 (In a hex calculator) Then write that down, Then type in your first "original" code address in the Hex calculator, and substract that with the result you recently wrote down, get it? Razz
To get the value in your code you simply copy your "original" code value (0x42C80000, MoHH1/MoHH2, INF Stamina)

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Re: Un'DMAing With pictures =P

Post by MJKT on Mon May 25, 2009 2:36 pm

good job rappy with all the pics Razz

_________________






here to help Razz

Mohh2 ID : iMJKT
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Re: Un'DMAing With pictures =P

Post by Creator on Tue May 26, 2009 9:06 am

lol pretty good tut
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Re: Un'DMAing With pictures =P

Post by GMKBUDDY on Sun Jun 21, 2009 6:40 am

Pretty good ill try it out.
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Re: Un'DMAing With pictures =P

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